

Let’s cut to the chase: the Substance collection isn’t yet a complete replacement for the likes of Maya or Blender, nor is it meant to be. Up until now 3D in Adobe’s ecosystem has been limited to simple product shots in Dimension, card-based motion graphics work in After Effects, and a lesser-known 3D render and manipulation tool inside of Photoshop. The Substance 3D Collection is Adobe’s first step towards an end-to-end 3D content authoring solution. Today’s announcement answers that question, at least in part. At the time there was plenty of head scratching, with people wondering what Adobe wanted with a product that created surface materials for 3D models when their Creative Cloud lacked any kind of 3D tool that could take full advantage of them. Adobe just announced the Substance 3D Collection, a new suite of 3D design tools centered around the Substance software they acquired in 2019 along with its parent company, Allegorithmic.
